I played about 20 minutes in the demo, and it's enough to say that the game has potential. The graphics of the characters and their animation are master pieces. The same goes for the graphics of the enemies. Graphics Graphics but the ideas for these graphics are amazing. A big plus for the person responsible for the creations.
Music, on the other hand, does not move me. Battle music doesn't fit in with ice caves. The game tends to hold onto a serious, shadowed vibe, but the tone of battle music blows up the system.
I hope that it will be changed.
Overall, I think the demo is mainly about combat graphics, combat system, combat skills and everything related to combat. It turned out great (except for the music)
On the other hand, the graphics on the maps seem too simple and monotonous. Too big and sloppy. However, I feel that it will be pampered like the fight graphics in final relase
Thanks for the input! And yes I agree the battle music doesn’t fit this scene which is why I’m working on a more fitting tone for it in the future. As far as the overworld graphics I have been experimenting on some ideas. Unfortunately the RPG maker engine is a little limited it what your allowed to do with it but I’m seeing what I can do. But thanks for the positive feed back on the animations and enemy designs! They were the main focus of the demo so I’m glad you liked them!
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I played about 20 minutes in the demo, and it's enough to say that the game has potential. The graphics of the characters and their animation are master pieces. The same goes for the graphics of the enemies. Graphics Graphics but the ideas for these graphics are amazing. A big plus for the person responsible for the creations.
Music, on the other hand, does not move me. Battle music doesn't fit in with ice caves. The game tends to hold onto a serious, shadowed vibe, but the tone of battle music blows up the system.
I hope that it will be changed.
Overall, I think the demo is mainly about combat graphics, combat system, combat skills and everything related to combat. It turned out great (except for the music)
On the other hand, the graphics on the maps seem too simple and monotonous. Too big and sloppy. However, I feel that it will be pampered like the fight graphics in final relase
Thanks for the input! And yes I agree the battle music doesn’t fit this scene which is why I’m working on a more fitting tone for it in the future. As far as the overworld graphics I have been experimenting on some ideas. Unfortunately the RPG maker engine is a little limited it what your allowed to do with it but I’m seeing what I can do. But thanks for the positive feed back on the animations and enemy designs! They were the main focus of the demo so I’m glad you liked them!
As featured on Indie Game Roundup Episode 10:
thanks for the positive input!